head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A two-part visual novel that uses a conventional romance setup as a deliberate feint before pivoting to military sci-fi.

Optimization · Light / Casual
A low-pressure conversation piece about a bartender navigating a dystopian city one drink at a time.
Muv-Luv leans Optimization (Light / Casual); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Muv-Luv
Menu choices only; no physical demands
VA-11 Hall-A: Cyberpunk Bartender Action
Drink-mixing is point-and-click with no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Muv-Luv
Routes are fully scripted harem-to-military arcs
VA-11 Hall-A: Cyberpunk Bartender Action
No opponents; bartender conversations are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Muv-Luv
Minimal hidden information in the first entry
VA-11 Hall-A: Cyberpunk Bartender Action
Recipe choices slightly shift dialogue but outcomes are mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Muv-Luv
Completing Muv-Luv and Unlimited to unlock Alternative is a light routing puzzle
VA-11 Hall-A: Cyberpunk Bartender Action
Memorising correct drink recipes for good endings is light and finite
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.