head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Competitive PvP
A football simulation testing ball control, tactics and reading opponents.
My Hero Ultra Rumble leans Execution (Competitive PvP); Pro Evolution Soccer 2011 3D leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
aim and combo timing in battles
Pro Evolution Soccer 2011 3D
Passing, shooting and dribbling controls demand timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
predicting human opponent tactics
Pro Evolution Soccer 2011 3D
Human opponents must be outguessed in real time
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
item and loot drops are random
Pro Evolution Soccer 2011 3D
Deflections and physics add measured unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
team comps and loadouts solvable
Pro Evolution Soccer 2011 3D
Formations and tactics reward strategic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.