head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Competitive PvP
Timing-based reversal duels with human mind-games layered on wrestling systems.
My Hero Ultra Rumble leans Execution (Competitive PvP); WWE '13 leans Execution (Competitive PvP).
My Hero Ultra Rumble leans a little harder on execution, though the gap is small.
My Hero Ultra Rumble
aim and combo timing in battles
WWE '13
Reversal windows and move timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
predicting human opponent tactics
WWE '13
Human opponents vary timing to bait reversals
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
item and loot drops are random
WWE '13
Kick-out rolls and momentum swings add scripted chaos
My Hero Ultra Rumble leans a little harder on optimization, though the gap is small.
My Hero Ultra Rumble
team comps and loadouts solvable
WWE '13
Knowing move-sets and match-type systems pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.