head to head
My Time at PortiavsThief: Deadly Shadows
My Time at Portia leans Optimization (Pure Optimization); Thief: Deadly Shadows leans Optimization (Pure Optimization).
My Time at PortiaThief: Deadly Shadows
Axis by axis
Execution3 vs 4
Thief: Deadly Shadows leans harder on execution: Quiet movement and timing windows need care, not twitch
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Thief: Deadly Shadows leans harder on optimization: Light, sound, and route mastery makes ghosting solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

