head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Scheduling and production-chain planning in a workshop economy with light combat.

Optimization · Pure Optimization
Action-leaning Pokémon spinoff about catching in real time across ancient Hisui.
My Time at Sandrock leans Optimization (Pure Optimization); Pokémon Legends: Arceus leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Light action combat never gates progress seriously
Pokémon Legends: Arceus
Real-time dodging, sneaking, and aimed throws
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Townsfolk and monsters run fixed routines
Pokémon Legends: Arceus
Wild and boss behavior is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Some gathering randomness, quickly mapped
Pokémon Legends: Arceus
Spawn tables and outbreak randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Workshop production chains, scheduling and commissions are the game
Pokémon Legends: Arceus
Research tasks and agile-strong style choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.