head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Scheduling and production-chain planning in a workshop economy with light combat.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.
My Time at Sandrock leans Optimization (Pure Optimization); Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Light action combat never gates progress seriously
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Townsfolk and monsters run fixed routines
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Some gathering randomness, quickly mapped
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Sandrock
Workshop production chains, scheduling and commissions are the game
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.