head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Shot timing and play-calling against opponents who scheme around your habits.

Execution · Competitive PvP
Hero-shooter aim and team prediction over objective-based arenas.
NBA 2K16 leans Execution (Competitive PvP); Star Wars: Hunters leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Shot-stick timing and dribble moves gate every possession
Star Wars: Hunters
Aim and ability timing decide 4v4 skirmishes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Online opponents adjust defensive schemes against your tendencies
Star Wars: Hunters
Human squads rotate and bait around objectives adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Shot RNG and card packs add bounded randomness
Star Wars: Hunters
Hero matchup luck matters more than any RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Playbooks, rotations and roster building reward deep study
Star Wars: Hunters
Hero counters, comps and objective timing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.