head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Shot timing and play-calling against opponents who scheme around your habits.

Execution · Practiced Mastery
Reversal-timing duels where conditioning a human opponent's habits wins matches.
NBA 2K16 leans Execution (Competitive PvP); WWE 2K24 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Shot-stick timing and dribble moves gate every possession
WWE 2K24
Reversal windows and combo timing decide exchanges
NBA 2K16 leans a little harder on reads, though the gap is small.
NBA 2K16
Online opponents adjust defensive schemes against your tendencies
WWE 2K24
Human opponents condition and bait reversal habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Shot RNG and card packs add bounded randomness
WWE 2K24
Minor stun and minigame rolls only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Playbooks, rotations and roster building reward deep study
WWE 2K24
Move-set knowledge, MyFACTION economy and match pacing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.