head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
Souls-flavored melee timing through randomized dungeon floors.

Execution · Twitch Chaos
An open-world provocation sandbox where escalating NPC reactions reward creative routing more than precise gunplay.
Necropolis leans Execution (Twitch Chaos); Postal 2 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Necropolis
Stamina-based melee timing carries every encounter
Postal 2
First-person gunplay and melee require moderate aim under escalating chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Necropolis
Monsters follow fixed behaviors, never adapting
Postal 2
NPCs react to player actions but follow scripted response trees
Necropolis leans a little harder on variance, though the gap is small.
Necropolis
Procedural floors and item rolls reshape each run
Postal 2
NPC crowd reactions and police escalation introduce real run variability
Necropolis leans a little harder on optimization, though the gap is small.
Necropolis
Item knowledge and codex unlocks reward system mapping
Postal 2
Errand routing and weapon selection provide a shallow planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.