head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Arcade driving that tests cornering execution over a small set of memorisable tracks.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.
Need for Speed II leans Execution (Pure Mechanics); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
Need for Speed II leans a little harder on execution, though the gap is small.
Need for Speed II
Cornering and throttle control decide every race
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Need for Speed II leans a little harder on reads, though the gap is small.
Need for Speed II
AI racers follow rubber-banded scripts, not minds
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Tracks are fixed; nothing meaningful is hidden
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Learning six tracks' racing lines and car choice
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.