head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Need for Speed: The Run leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
The Need for Speed
Holding racing lines at speed through traffic is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
The Need for Speed
AI rivals and police follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Scripted events surprise once, then are known
The Need for Speed
Traffic patterns add mild run-to-run noise
Need for Speed: The Run leans a little harder on optimization, though the gap is small.
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.