head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.

Optimization · Pure Optimization
Solving designed encounters through party builds and pause-driven tactical positioning.
Neighbours from Hell leans Optimization (Pure Optimization); Tower of Time leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Timing pranks between patrol windows
Tower of Time
Real-time pause combat needs some micro, never twitch mastery
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
The neighbour loops a fixed routine
Tower of Time
Enemy waves are scripted encounters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Routine unknown on first attempt, then converges
Tower of Time
Dungeon contents are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Sequencing pranks for maximum combo rating
Tower of Time
Party builds, skill synergies and time-manipulation tactics solve fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.