head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Tests twin-stick aim and build adaptation across procedurally generated cyberpunk floors.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Neon Chrome leans Execution (Twitch Chaos); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
SuperHot: Mind Control Delete leans a little harder on execution, though the gap is small.
Neon Chrome
Twin-stick aim and cover discipline keep you alive
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neon Chrome
Security forces are scripted spawns, never adapting
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
Neon Chrome leans a little harder on variance, though the gap is small.
Neon Chrome
Generated floors and enhancement drops vary each run
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neon Chrome
Stat upgrades and ability synergies compound across deaths
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.