head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Modern 2D Mario platformer built on classic jump precision and hidden exits.

Execution · Practiced Mastery
Era-typical action shooting across varied scripted Star Wars set-pieces.
New Super Mario Bros. leans Execution (Practiced Mastery); Star Wars: Shadows of the Empire leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Jump timing and momentum control carry every level
Star Wars: Shadows of the Empire
N64-era aiming and the Hoth sequence demand real control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Enemies follow fixed scripted patterns
Star Wars: Shadows of the Empire
Imperial enemies follow fixed spawn scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Levels fully deterministic once seen
Star Wars: Shadows of the Empire
Levels replay identically once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Secret exits, star coins, and route knowledge
Star Wars: Shadows of the Empire
Challenge point locations and boss tactics reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.