head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.

Execution · Practiced Mastery
Massive persistent-war FPS where hundreds of players contest continents simultaneously.
New World: Aeternum leans Execution (Practiced Mastery); PlanetSide 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
PlanetSide 2
Gunplay and vehicle piloting at FPS standards
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
PlanetSide 2
Human enemies adapt, diluted across hundreds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
PlanetSide 2
Massive battles produce constant chaos
New World: Aeternum leans a little harder on optimization, though the gap is small.
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
PlanetSide 2
Loadouts, terrain, and territory strategy matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.