head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.

Execution · Practiced Mastery
A competitive falling-blob puzzler about chaining combos faster than your opponent.
New World: Aeternum leans Execution (Practiced Mastery); Puyo Puyo! 15th Anniversary leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
Puyo Puyo! 15th Anniversary
Fast blob placement under pressure demands quick hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
Puyo Puyo! 15th Anniversary
Versus play rewards reading opponent chain timing and counters
Puyo Puyo! 15th Anniversary leans a little harder on variance, though the gap is small.
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
Puyo Puyo! 15th Anniversary
Next-piece queue is random but bounded and visible
Puyo Puyo! 15th Anniversary leans a little harder on optimization, though the gap is small.
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
Puyo Puyo! 15th Anniversary
Building large chains is a learnable scoring system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.