head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A football-manager spreadsheet where card luck and lineup math decide results.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
NFUT Cards leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NFUT Cards
Menu-driven management with no dexterity component
The Council
Menu-driven confrontations; no dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NFUT Cards
Other managers exist but interaction is indirect
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
NFUT Cards leans a little harder on variance, though the gap is small.
NFUT Cards
Card pack pulls and match rolls drive outcomes
The Council
Hidden character traits and unknown consequences until learned.
NFUT Cards leans a little harder on optimization, though the gap is small.
NFUT Cards
Squad value and lineup math is the manager's actual lever
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.