head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A charming JRPG carried by familiar evolution and party-build routing.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.
Ni no Kuni: Wrath of the White Witch leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Ni no Kuni: Wrath of the White Witch leans a little harder on execution, though the gap is small.
Ni no Kuni: Wrath of the White Witch
Hybrid action-turn combat, low input demand
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Scripted enemies
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Familiar catch and drop rolls
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Familiar evolution and party routing rewarded
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.