head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A narrative action RPG where scripted enemy patterns reward studied execution and deliberate weapon-word optimisation.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Nier Replicant ver.1.22474487139... leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nier Replicant ver.1.22474487139...
Combo execution and enemy dodge windows require consistent timing
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Nier Replicant ver.1.22474487139...
All enemies use scripted patterns; no human or adapting AI
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Nier Replicant ver.1.22474487139...
Word drops and material farming carry meaningful RNG
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Nier Replicant ver.1.22474487139...
Build optimisation and word-combo crafting reward systematic play
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.