head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Course-corrected revision restoring difficulty to the trilogy's weakest entry.

Execution · Practiced Mastery
A classic arcade brawler sending the turtles through time to pummel Foot Clan waves.
Ninja Gaiden 3: Razor's Edge leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles IV: Turtles in Time leans Execution (Practiced Mastery).
Ninja Gaiden 3: Razor's Edge leans a little harder on execution, though the gap is small.
Ninja Gaiden 3: Razor's Edge
Steel-on-bone counters still demand sharp hands
Teenage Mutant Ninja Turtles IV: Turtles in Time
Throw timing, positioning, and boss dodges are the whole test.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ninja Gaiden 3: Razor's Edge
Scripted enemy waves
Teenage Mutant Ninja Turtles IV: Turtles in Time
Foot Soldiers run fixed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ninja Gaiden 3: Razor's Edge
Deterministic encounters
Teenage Mutant Ninja Turtles IV: Turtles in Time
Stages and waves are essentially fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ninja Gaiden 3: Razor's Edge
Simplified systems leave less to solve
Teenage Mutant Ninja Turtles IV: Turtles in Time
Wave layouts and boss patterns are fully memorisable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Ninja Gaiden 3: Razor's Edge →
full breakdown
Teenage Mutant Ninja Turtles IV: Turtles in Time →