head to head
No, I'm Not A Human asks more than Pokémon Trading Card Game, and the gap is variance.

Variance · Systems & Chaos
Screening nightly visitors against hidden tells, converging toward a deduction checklist.

Optimization · Systems & Chaos
Game Boy adaptation of the Pokémon TCG with deckbuilding and club challenges.
No, I'm Not A Human leans Variance (Systems & Chaos); Pokémon Trading Card Game leans Optimization (Systems & Chaos).
No, I'm Not A Human leans a little harder on execution, though the gap is small.
No, I'm Not A Human
Checking visitors and clicking doors needs no dexterity
Pokémon Trading Card Game
Card selection has no dexterity element
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No, I'm Not A Human
Visitors run on hidden rules, not an adapting mind
Pokémon Trading Card Game
AI duelists play fixed strategies
No, I'm Not A Human leans clearly harder on variance.
No, I'm Not A Human
Who is human is hidden information you must screen for
Pokémon Trading Card Game
Draws, coin flips, and prize cards
Pokémon Trading Card Game leans a little harder on optimization, though the gap is small.
No, I'm Not A Human
Tell-checking becomes a learnable checklist across runs
Pokémon Trading Card Game
Deckbuilding around energy curves is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.