head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
Screening nightly visitors against hidden tells, converging toward a deduction checklist.

Variance · Systems & Chaos
A gothic exploration roguelike about sailing an underground ocean, trading terror for stories and profit.
No, I'm Not A Human leans Variance (Systems & Chaos); Sunless Sea leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No, I'm Not A Human
Checking visitors and clicking doors needs no dexterity
Sunless Sea
Slow boat combat barely tests the hands
No, I'm Not A Human leans a little harder on reads, though the gap is small.
No, I'm Not A Human
Visitors run on hidden rules, not an adapting mind
Sunless Sea
Horrors are scripted or random, never adaptive
No, I'm Not A Human leans a little harder on variance, though the gap is small.
No, I'm Not A Human
Who is human is hidden information you must screen for
Sunless Sea
Hidden map, random events and unknown story branches dominate
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
No, I'm Not A Human
Tell-checking becomes a learnable checklist across runs
Sunless Sea
Trade routes and fuel math converge once mapped
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.