head to head
The Lord of the Rings: Conquest asks more than No More Heroes 2: Desperate Struggle, and the gap is reads.

Execution · Practiced Mastery
Sequel that trims the open world and doubles down on stylish assassin duels.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
No More Heroes 2: Desperate Struggle leans Execution (Practiced Mastery); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
No More Heroes 2: Desperate Struggle leans a little harder on execution, though the gap is small.
No More Heroes 2: Desperate Struggle
Faster boss duels with dodge timing
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
The Lord of the Rings: Conquest leans clearly harder on reads.
No More Heroes 2: Desperate Struggle
Scripted assassin patterns
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
No More Heroes 2: Desperate Struggle
Fixed fights, retro minigames
The Lord of the Rings: Conquest
Objective maps are fixed and visible
No More Heroes 2: Desperate Struggle leans a little harder on optimization, though the gap is small.
No More Heroes 2: Desperate Struggle
Pattern study and ability upgrades
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.