head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.
Execution · Practiced Mastery
Punk action game about an otaku assassin climbing a ranked killer leaderboard.

Execution · Practiced Mastery
Stylish aim and slow-motion positioning against waves of scripted goons.
No More Heroes leans Execution (Practiced Mastery); Stranglehold leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No More Heroes
Beam katana clashes and wrestling throws with motion timing
Stranglehold
Slow-motion dive-shooting still rewards aim and style timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No More Heroes
Assassins are scripted boss fights
Stranglehold
Goons spawn in scripted waves, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
No More Heroes
Deterministic encounters
Stranglehold
Destructible arenas play out the same each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
No More Heroes
Boss pattern learning and money grinding
Stranglehold
Style-point economy and Tequila Time management are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.