head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Co-op survival testing resource discipline and routes under randomised item spawns.

Optimization · Pure Optimization
Dystopian border-checkpoint sim where stamping passports fast enough feeds your family.
No More Room in Hell leans Optimization (Practiced Mastery); Papers, Please leans Optimization (Pure Optimization).
No More Room in Hell leans a little harder on execution, though the gap is small.
No More Room in Hell
Scarce-ammo headshots and melee spacing under pressure
Papers, Please
Document-checking speed directly pays the rent
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No More Room in Hell
Zombies shamble on scripts without modelling players
Papers, Please
Entrants are generated, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
No More Room in Hell
Dynamic objectives and random item spawns reshuffle each run
Papers, Please
Random entrant documents and scripted-event surprises
Papers, Please leans a little harder on optimization, though the gap is small.
No More Room in Hell
Route knowledge, resource discipline and teamwork are the real edge
Papers, Please
Internalizing rulebooks and inspection workflow efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.