head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Stylish 60s spy FPS mixing stealth routes, gadgets, and gunfights.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
Gunplay and stealth timing through guarded levels
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
Guards run scripted patrols and alert states
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
First-run patrol uncertainty, then learnable
The Last of Us Part II
First-encounter unknowns only
No One Lives Forever 2: A Spy in H.A.R.M.'s Way leans a little harder on optimization, though the gap is small.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
Gadget use, stealth routing, and skill upgrades
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
No One Lives Forever 2: A Spy in H.A.R.M.'s Way →
full breakdown
The Last of Us Part II →