head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
Norse-flavored RTS with tile control and seasonal pressure.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Northgard leans Optimization (Mind & Math); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
The Lord of the Rings: The Battle for Middle-earth leans a little harder on execution, though the gap is small.
Northgard
light micro under pressure
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
The Lord of the Rings: The Battle for Middle-earth leans a little harder on reads, though the gap is small.
Northgard
MP vs adaptive humans
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Northgard
winters, wandering events
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Northgard
clan economy and tile control
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.