head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A co-op teen survival horror where light is a weapon and dead classmates stay dead.

Variance · Systems & Chaos
A scripted horror story mixing light stealth with cipher and item puzzles.
ObsCure leans Optimization (Practiced Mastery); The Beast Inside leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ObsCure
Light aiming and flashlight management
The Beast Inside
Stealth and chase sequences demand only modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ObsCure
Scripted monster encounters
The Beast Inside
Threats run on scripted triggers, never adapting
The Beast Inside leans a little harder on variance, though the gap is small.
ObsCure
Permadeath partners and darkness hide information
The Beast Inside
Scares and story turns are unknown on a first playthrough
ObsCure leans a little harder on optimization, though the gap is small.
ObsCure
Resource routing and light tactics are learnable
The Beast Inside
Cipher puzzles and item logic form the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.