head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A physics comedy about an octopus in a suit flailing through fatherhood without blowing his cover.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Octodad: Dadliest Catch leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Deliberately clumsy limb controls are the whole challenge
The Need for Speed
Holding racing lines at speed through traffic is the test
The Need for Speed leans a little harder on reads, though the gap is small.
Octodad: Dadliest Catch
No opponents, just suspicion meters
The Need for Speed
AI rivals and police follow fixed behaviour
The Need for Speed leans a little harder on variance, though the gap is small.
Octodad: Dadliest Catch
Physics wobble adds slapstick unpredictability
The Need for Speed
Traffic patterns add mild run-to-run noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Simple objectives, little system depth
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.