head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A cinematic puzzle platformer about sneaking a hapless Mudokon past guards while rescuing his coworkers.

Optimization · Practiced Mastery
A trap-heavy sequel where level knowledge beats reflexes.
Oddworld: Abe's Oddysee leans Optimization (Practiced Mastery); Tomb Raider II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Precise platforming and stealth timing kill instantly
Tomb Raider II
Precise platforming plus more frequent gunplay
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Sligs patrol on fixed scripts
Tomb Raider II
Human enemies still run fixed scripts
Tomb Raider II leans a little harder on variance, though the gap is small.
Oddworld: Abe's Oddysee
Deterministic screens, no randomness
Tomb Raider II
Unknown traps and ambushes punish first runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Mudokon rescue routes and puzzle solutions are solvable
Tomb Raider II
Route, key-item, and secret solving dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.