head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A tactical action RPG testing ability sequencing and build choices over reflexes.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.
Of Orcs and Men leans Optimization (Pure Optimization); The Witcher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Of Orcs and Men
Slowed tactical combat forgives imprecise inputs
The Witcher
Rhythm-click combat needs only loose timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Of Orcs and Men
Enemy squads follow fixed behaviours
The Witcher
Enemies follow fixed styles and weaknesses
The Witcher leans a little harder on variance, though the gap is small.
Of Orcs and Men
Encounters are authored with little randomness
The Witcher
Some unknown quest outcomes on first play
The Witcher leans a little harder on optimization, though the gap is small.
Of Orcs and Men
Skill queues, rage management and builds decide fights
The Witcher
Signs, potions, and style matchups form the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.