head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Bluff & Deduction
Assembling insults from a shared random word pool while denying your opponent's combos.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Oh...Sir!! The Insult Simulator leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Oh...Sir!! The Insult Simulator
Picking phrases under a timer barely tests hands
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Oh...Sir!! The Insult Simulator leans a little harder on reads, though the gap is small.
Oh...Sir!! The Insult Simulator
Versus humans, denying the words your opponent wants matters
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Oh...Sir!! The Insult Simulator
The shared word pool deals random sentence fragments
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Oh...Sir!! The Insult Simulator leans a little harder on optimization, though the gap is small.
Oh...Sir!! The Insult Simulator
Combo and sore-spot scoring rules are learnable math
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.