head to head
The Legend of Zelda: Tears of the Kingdom asks more than Okami, and the gap is optimization.

Execution · Practiced Mastery
Sumi-e Zelda-like where a wolf goddess paints the world back to life.

Optimization · Pure Optimization
An open-world sandbox solved through creative build optimization and routing.
Okami leans Execution (Practiced Mastery); The Legend of Zelda: Tears of the Kingdom leans Optimization (Pure Optimization).
Okami leans a little harder on execution, though the gap is small.
Okami
Brush strokes and combat timing, forgiving
The Legend of Zelda: Tears of the Kingdom
Combat and traversal need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Okami
Demons follow fixed patterns
The Legend of Zelda: Tears of the Kingdom
World is fixed, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Okami
Authored world with no randomness
The Legend of Zelda: Tears of the Kingdom
Weapon durability adds light variance
The Legend of Zelda: Tears of the Kingdom leans clearly harder on optimization.
Okami
Brush technique use, upgrades, and exploration
The Legend of Zelda: Tears of the Kingdom
Build contraptions and route the open world
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.