head to head
The Council asks more than Omori, and the gap is variance.

Optimization · Pure Optimization
A psychological horror RPG where a shut-in's dream world slowly cracks around a buried truth.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Omori leans Optimization (Pure Optimization); The Council leans Optimization (Systems & Chaos).
Omori leans a little harder on execution, though the gap is small.
Omori
Turn-based menus, no dexterity needed
The Council
Menu-driven confrontations; no dexterity.
The Council leans a little harder on reads, though the gap is small.
Omori
Scripted encounters throughout
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
The Council leans clearly harder on variance.
Omori
Minor drop and emotion randomness
The Council
Hidden character traits and unknown consequences until learned.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Omori
Emotion triangle and follow-ups are easily solvable
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.