head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Progressing through a contaminated open world by solving its scenario tech tree and optimising base builds.

Optimization · Practiced Mastery
The most polished S.T.A.L.K.E.R., a freeform survival shooter around Pripyat.
Once Human leans Optimization (Practiced Mastery); S.T.A.L.K.E.R.: Call of Pripyat leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Once Human
Third-person shooting and dodge rolls require real aim and timing
S.T.A.L.K.E.R.: Call of Pripyat
Deliberate gunplay against mutants and stalkers
S.T.A.L.K.E.R.: Call of Pripyat leans a little harder on reads, though the gap is small.
Once Human
Deviant creatures follow scripted attack patterns only
S.T.A.L.K.E.R.: Call of Pripyat
A-Life simulation doesn't counter-adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Once Human
Deviant spawn composition and loot tables carry meaningful randomness
S.T.A.L.K.E.R.: Call of Pripyat
Emissions, artifact spawns, and mutant encounters are random
Once Human leans a little harder on optimization, though the gap is small.
Once Human
Scenario tech tree, base construction, and gear crafting are solvable
S.T.A.L.K.E.R.: Call of Pripyat
Detector use, upgrades, and quest routing converge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.