head to head
Once HumanvsUnderMine
Once Human leans Optimization (Practiced Mastery); UnderMine leans Optimization (Systems & Chaos).
Once HumanUnderMine
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
UnderMine leans harder on variance: Random layouts, relics, and curses each run
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

