head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure reaction timing - two buttons, escalating speed, zero forgiveness for mashing.

Execution · Pure Mechanics
Pioneering rhythm game where a rapping dog believes his way through button-cue raps.
One Finger Death Punch 2 leans Execution (Pure Mechanics); PaRappa the Rapper leans Execution (Pure Mechanics).
One Finger Death Punch 2 leans a little harder on execution, though the gap is small.
One Finger Death Punch 2
Two-button precision timing at extreme speed is everything
PaRappa the Rapper
Hitting button cues on beat is the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
One Finger Death Punch 2
Enemy approach cues are fully telegraphed scripts
PaRappa the Rapper
No opponent; teachers follow set lines
One Finger Death Punch 2 leans a little harder on variance, though the gap is small.
One Finger Death Punch 2
Wave composition shuffles slightly between rounds
PaRappa the Rapper
Songs are fixed sequences
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
One Finger Death Punch 2
Skill loadouts and restraint from mashing form light strategy
PaRappa the Rapper
Freestyle scoring quirks for Cool rank
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.