head to head
OnrushvsThe Crew
Onrush leans Execution (Practiced Mastery); The Crew leans Execution (Practiced Mastery).
OnrushThe Crew
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 2
Onrush leans harder on reads: Team-based human opponents in stampede modes
Variance3 vs 2
Onrush leans harder on variance: Chaotic pack collisions and fodder spawns
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

