head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A precision-platforming metroidvania built around fluid traversal.

Execution · Practiced Mastery
A retro-styled action platformer with pogo-stick combat.
Ori and the Blind Forest leans Execution (Pure Mechanics); Shovel Knight leans Execution (Practiced Mastery).
Ori and the Blind Forest leans a little harder on execution, though the gap is small.
Ori and the Blind Forest
Precise platforming and bash-chain escape sequences
Shovel Knight
Pogo combat and platforming need timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Scripted enemies, no adaptive opponent
Shovel Knight
Scripted boss patterns, not reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Fixed layouts, minimal randomness
Shovel Knight
Deterministic stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Ability routing and shard builds matter
Shovel Knight
Relic and upgrade choices shape runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.