head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Practiced Mastery
A modern 2D Prince of Persia metroidvania.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Prince of Persia: The Lost Crown leans Execution (Practiced Mastery).
Ori and the Will of the Wisps leans a little harder on execution, though the gap is small.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Prince of Persia: The Lost Crown
Precise parry-dodge-platforming combat
Prince of Persia: The Lost Crown leans a little harder on reads, though the gap is small.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Prince of Persia: The Lost Crown
Scripted bosses with patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Deterministic encounters
Prince of Persia: The Lost Crown
Deterministic world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Prince of Persia: The Lost Crown
Amulet builds and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.