head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Practiced Mastery
A retro Sonic revival celebrating classic-era momentum design.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Sonic Mania leans Execution (Practiced Mastery).
Ori and the Will of the Wisps leans a little harder on execution, though the gap is small.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Sonic Mania
High-speed reaction platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Sonic Mania
No human opponent
Sonic Mania leans a little harder on variance, though the gap is small.
Ori and the Will of the Wisps
Deterministic encounters
Sonic Mania
Mostly deterministic with hidden routes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Sonic Mania
Route knowledge dominates speedruns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.