head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Practiced Mastery
Momentum-driven execution over fixed levels rewarding memorised routes.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Sonic the Hedgehog 3 leans Execution (Practiced Mastery).
Ori and the Will of the Wisps leans a little harder on execution, though the gap is small.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Sonic the Hedgehog 3
Holding speed through fixed hazards demands sharp reactions
Ori and the Will of the Wisps leans a little harder on reads, though the gap is small.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Sonic the Hedgehog 3
Badniks and bosses repeat identical scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Deterministic encounters
Sonic the Hedgehog 3
Levels never change between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Sonic the Hedgehog 3
Route choice and emerald collection reward memorised play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.