head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Pure Mechanics
Pure jump timing over fully fixed, memorisable levels.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Super Mario Bros. leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Super Mario Bros.
Perfect inputs trivialise momentum jumps over fixed hazards
Ori and the Will of the Wisps leans a little harder on reads, though the gap is small.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Super Mario Bros.
Goombas walk left forever - nothing to predict
Ori and the Will of the Wisps leans a little harder on variance, though the gap is small.
Ori and the Will of the Wisps
Deterministic encounters
Super Mario Bros.
Every level is identical on every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Super Mario Bros.
Level memorisation and warp routing are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.