head to head
Ori and the Will of the WispsvsSuper Mario Bros.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Super Mario Bros. leans Execution (Pure Mechanics).
Ori and the Will of the WispsSuper Mario Bros.
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 0
Ori and the Will of the Wisps leans harder on reads: Scripted bosses, no human opponent
Variance1 vs 0
Ori and the Will of the Wisps leans harder on variance: Deterministic encounters
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

