head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Practiced Mastery
The famously punishing Japanese sequel to Super Mario Bros., built for players who mastered the original.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Super Mario Bros.: The Lost Levels leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Super Mario Bros.: The Lost Levels
Brutal precision jumps, poison mushrooms punish any input slip
Ori and the Will of the Wisps leans a little harder on reads, though the gap is small.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Super Mario Bros.: The Lost Levels
No adaptive opponent; everything is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Deterministic encounters
Super Mario Bros.: The Lost Levels
Hidden blocks and warp zones until memorised
Super Mario Bros.: The Lost Levels leans a little harder on optimization, though the gap is small.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Super Mario Bros.: The Lost Levels
Level memorisation and warp routing are half the battle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.