head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Pure Mechanics
A Tetris variant collection testing piece-placement speed and stacking.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Tetris Party leans Execution (Pure Mechanics).
Tetris Party leans a little harder on execution, though the gap is small.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Tetris Party
Precise fast piece placement decides every game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Tetris Party
Versus mode adds slight attack-timing prediction
Tetris Party leans a little harder on variance, though the gap is small.
Ori and the Will of the Wisps
Deterministic encounters
Tetris Party
Piece bag is random but bounded and mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Tetris Party
Stacking strategy has known optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.