head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Practiced Mastery
A bullet-hell metroidvania testing pattern dodging and build optimization against fixed bosses.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Tevi leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Tevi
Dodging dense bullet-hell patterns demands precise timing and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Tevi
Bosses follow fixed patterns, not adaptive prediction
Tevi leans a little harder on variance, though the gap is small.
Ori and the Will of the Wisps
Deterministic encounters
Tevi
Patterns are deterministic once memorized; little randomness
Tevi leans a little harder on optimization, though the gap is small.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Tevi
Build customization and pattern routing optimize boss fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.