head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Surveillance thriller where you decide which citizens' secrets to report to the state.

Optimization · Systems & Chaos
Quest-driven life management testing light scheduling and need optimisation.
Orwell: Keeping an Eye on You leans Optimization (Systems & Chaos); The Sims Medieval leans Optimization (Systems & Chaos).
The Sims Medieval leans a little harder on execution, though the gap is small.
Orwell: Keeping an Eye on You
Reading and clicking documents only
The Sims Medieval
Point-and-click commands, hands irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Orwell: Keeping an Eye on You
Story characters are scripted, not adaptive
The Sims Medieval
Sims follow needs simulation, not adaptive minds
Orwell: Keeping an Eye on You leans a little harder on variance, though the gap is small.
Orwell: Keeping an Eye on You
Truth is hidden until you uncover contradicting datachunks
The Sims Medieval
Quest events and sim moods add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Orwell: Keeping an Eye on You
Choosing which evidence to upload steers fixed outcomes
The Sims Medieval
Quest approach choice and responsibility scheduling reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.