head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Rhythm game where clicking circles to the beat becomes an athletic discipline.

Execution · Pure Mechanics
Minimalist rhythm minigame collection demanding near-perfect beat timing.
osu! leans Execution (Pure Mechanics); Rhythm Heaven leans Execution (Pure Mechanics).
osu! leans a little harder on execution, though the gap is small.
osu!
Pixel-perfect cursor aim and tapping at extreme speeds
Rhythm Heaven
Pure timing precision against audio cues.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
osu!
No opponent interaction in scoring
Rhythm Heaven
No opponent exists.
Rhythm Heaven leans a little harder on variance, though the gap is small.
osu!
Beatmaps are fully deterministic
Rhythm Heaven
Cue patterns are fixed once heard.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
osu!
Mod choices and map selection for ranking
Rhythm Heaven
Learning each minigame's rhythm is shallow and quick.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.