head to head
Out of This WorldvsUnreal
Out of This World leans Optimization (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Out of This WorldUnreal
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Out of This World leans harder on variance: Deaths come from unknown scripted traps until memorised
Optimization7 vs 6
Out of This World leans harder on optimization: The game is solved by mapping each screen's exact sequence
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

