head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Trial-and-error memorisation of fixed death sequences, then executing the learned solution precisely.

Execution · Practiced Mastery
A 1998 single-player sci-fi shooter exploring an alien planet with agile enemies.
Out of This World leans Optimization (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
Precise jump and laser timing within tight scripted windows
Unreal
Aim and dodging against fast Skaarj carry encounters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
Every threat is a fixed script, never adapting
Unreal
Scripted alien AI never adapts to you
Out of This World leans a little harder on variance, though the gap is small.
Out of This World
Deaths come from unknown scripted traps until memorised
Unreal
First-run level surprises map out quickly
Out of This World leans a little harder on optimization, though the gap is small.
Out of This World
The game is solved by mapping each screen's exact sequence
Unreal
Weapon choice, secrets, and route knowledge trivialise replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.