head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Light / Casual
A first-person horror about a journalist investigating an asylum.

Execution · Light / Casual
A narrative ride that tests little beyond light rhythm timing and attention.
Outlast leans Execution (Light / Casual); Road 96: Mile 0 leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Running, hiding, and camera use.
Road 96: Mile 0
Rhythm-ride skating sequences need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Enemies follow scripts.
Road 96: Mile 0
Solo narrative - nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Mild patrol variance.
Road 96: Mile 0
Story beats are fixed once seen
Outlast leans a little harder on optimization, though the gap is small.
Outlast
Battery and route planning shallow.
Road 96: Mile 0
Light choice and collectible layer, nothing to solve deeply
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.